Lynda 3ds Max 2013 Essential Training (2012) | 1.09 GB
The course covers Autodesk 3ds Max from the ground up, providing a thorough overview of this advanced 3D graphics and modeling package. Author Aaron F. Ross covers the 3ds Max interface and walks through common tasks such as modeling, texturing, rendering, animating, and adding special effects. The course is centered around two real-world projects, a motion graphics project and a special effects project, that provide designers practical examples to use with the lessons.
Topics include:
Creating primitives
Setting units and dimensions
Modeling with splines
Lofting objects
Cloning and group objects
Using the modifier stack
Attaching polygon meshes to objects
Working with subdivision surfaces
Creating NURBS curves, arcs, and lines
Working with materials
Mapping textures
Adjusting cameras and lights in a scene
Building keyframe animations
Rendering a sequence
Introduction1m 50s
Welcome 1m 2s
Using the exercise files 48s
1. Getting Started6m 58s
Setting user interface defaults 1m 18s
Setting preferences 2m 38s
Using project folders 3m 2s
2. The 3ds Max Interface22m 6s
Getting familiar with the interface 2m 56s
Using the Create and Modify panels 2m 53s
Navigating in the viewports 2m 10s
Using hotkeys 3m 12s
Transforming objects 3m 42s
Using axis constraints 1m 54s
Choosing shading modes 3m 17s
Configuring the viewports 2m 2s
3. Modeling Basics28m 57s
Surveying different modeling methods 2m 40s
Setting units 5m 25s
Setting home grid dimensions 2m 8s
Understanding the Level Of Detail utility 4m 19s
Working with the modifier stack 3m 41s
Understanding dependencies 4m 30s
Collapsing the modifier stack 2m 48s
Working with sub-objects 3m 26s
4. Modeling with Splines 14m 32s
Creating shapes 4m 35s
Creating lines 3m 10s
Working with Editable Spline 2m 13s
Using different vertex types 4m 34s
5. Lofting22m 59s
Lofting a vase 3m 56s
Setting loft parameters 3m 25s
Editing a path 3m 25s
Manipulating loft sub-objects 2m 43s
Adding a scale deformation 4m 8s
Adding a Shell modifier 1m 49s
Finishing the model 3m 33s
6. Modeling with Primitives15m 42s
Setting up the scene 1m 25s
Creating chamfer boxes 3m 33s
Cloning objects 2m 35s
Using the Array tool 4m 17s
Measuring with the tape helper 2m 15s
Grouping objects 1m 37s
7. Using the Modifier Stack22m 49s
Laying out the scene 2m 11s
Modeling rectangle primitives 2m 26s
Working with Editable Spline 4m 32s
Applying a Sweep modifier 1m 46s
Soft-selecting with Volume Select 3m 41s
Removing polygons with Delete Mesh 1m 36s
Clearing a sub-object selection with Mesh Select 1m 43s
Adding randomness with the Noise modifier 2m 0s
Instancing modifiers on multiple objects 2m 54s
8. Polygon Modeling30m 11s
Making an editable poly and understanding Graphite 1m 0s
Using the Graphite ribbon interface 3m 55s
Selecting sub-objects 2m 36s
Choosing selection region methods 2m 4s
Using the caddy to extrude 3m 7s
Controlling detail with Remove and Cut 3m 53s
Inserting edge loops with SwiftLoop 1m 2s
Constraining sub-object transforms 2m 5s
Attaching polygon meshes to a single object 2m 40s
Bridging parts of a mesh 2m 41s
Smoothing and hardening edges 5m 8s
9. Subdivision Surface Modeling34m 55s
Understanding subdivision surfaces 3m 7s
Creating a box and converting it to an editable poly 2m 57s
Using the Symmetry modifier 1m 49s
Working with TurboSmooth 3m 5s
Extruding polygons 2m 8s
Rounding out square corners 3m 15s
Choosing a transform center 5m 55s
Editing edge loops 2m 34s
Shaping the model 5m 0s
Baking subdivisions 5m 5s
10. NURBS Modeling28m 51s
Understanding NURBS 1m 1s
Creating NURBS curves 3m 9s
Creating arcs and lines 3m 36s
Converting Bezier splines to a NURBS object 3m 42s
Cloning sub-objects 1m 50s
Creating an offset curve 2m 40s
Creating a U loft surface 3m 16s
Editing a dependent surface using curves 2m 28s
Creating an extrude surface 1m 9s
Setting Surface Approximation 6m 0s
11. Modeling for Motion Graphics18m 30s
Setting up the scene 2m 4s
Creating text 2m 2s
Applying a Bevel modifier 1m 14s
Choosing bevel parameters 2m 31s
Controlling the level of detail 4m 14s
Deforming beveled objects 1m 19s
Exporting paths from Adobe Illustrator 2m 22s
Importing Illustrator paths 2m 44s
12. Materials Basics16m 46s
Opening the Material Editor 2m 29s
Navigating the Compact Material Editor 1m 43s
Working with the Sample Slots and Scene Materials groups 3m 15s
Choosing material and shader types 2m 41s
Adjusting specular parameters 1m 27s
Previewing renders with ActiveShade 2m 12s
Adjusting opacity and refraction 2m 59s
13. Mapping Textures35m 6s
Applying procedural maps 4m 10s
Navigating shader trees 1m 8s
Managing source image files 5m 1s
Tracking scene assets 5m 48s
Projecting UVW mapping 4m 51s
Using the Real-World Map Size option 2m 3s
Adding reflections with Raytrace map 4m 21s
Creating a self-illuminated environment 4m 15s
Mapping a bump channel 1m 42s
Instancing material sample slots 1m 47s
14. Camera Basics 18m 32s
Working with Display layers 6m 28s
Creating a free camera 2m 2s
Moving a camera with Truck, Dolly, and Pan 2m 19s
Using a target camera 2m 18s
Adjusting Field of View 1m 30s
Choosing an aspect ratio 3m 55s
15. Lighting Basics34m 33s
Understanding CG lighting 7m 44s
Controlling an object's shadow properties 1m 20s
Creating a target spotlight 2m 57s
Adjusting intensity and color 1m 30s
Controlling contrast and highlights 1m 35s
Setting a spotlight's hotspot and falloff radius 3m 6s
Choosing a shadow type 2m 34s
Optimizing shadow maps 3m 25s
Optimizing area shadows 3m 27s
Creating omni lights 3m 53s
Excluding objects from lights 1m 53s
Using the Light Lister 1m 9s
16. Keyframe Animation23m 45s
Understanding keyframes 52s
Setting up the time configuration 1m 51s
Choosing Set Key filters 56s
Creating keyframes in Set Key mode 1m 58s
Editing keyframes in the timeline 2m 8s
Creating keyframes in Auto Key mode 1m 58s
Building up animation in passes 1m 45s
Editing keyframes in the Dope Sheet 4m 1s
Editing function curves in the Curve Editor 4m 9s
Cycling and extrapolating function curves 4m 7s
17. Hierarchies28m 4s
Understanding hierarchies 1m 31s
Understanding coordinate systems 2m 38s
Controlling rotations 6m 51s
Moving and rotating pivot points 3m 22s
Locking transforms 1m 28s
Linking objects 3m 13s
Using Schematic View 1m 48s
Solving problems with scale 7m 13s
18. Controllers and Constraints 12m 27s
Understanding controllers 3m 22s
Constraining animation to a path 3m 38s
Assigning a Link constraint 1m 45s
Adding link targets in the Motion panel 1m 16s
Animating constrained objects 2m 26s
19. Rendering9m 11s
Understanding image sequences 2m 22s
Choosing Render Setup options 2m 3s
Specifying file output 4m 46s
Conclusion34s
Goodbye 34s
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